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LTEC 5240 Day 12 Emerging Possibilities

Day 12 Emerging Possibilities
We find ourselves a long way from the days of the first text-based adventure games and simple knobs of the Pong console. Looking at the technological options we currently have, where do you anticipate gaming technology heading in the future? What will become the dominant platform for development and how will players interface with their games?
Predicting the future is difficult.  When pong first game out, who would have imagined smartphone games, MMORPGs or FPS.  The day 12 videos point out emergent technologies related to haptic feedback, and virtual reality.  It would seem that graphics still improve in quantum leaps every year.  The explosion of smartphones and social media have shown us a rise in free to play, play anywhere and everywhere type of games.

I do believe there are some trends not mentioned in this class.  The gaming industry is gaining a reputation for overworking its developers. (Schreier, 2016)  It would stand to reason that dev tools and technologies that reduce this stress would be necessary for the industry to remain healthy.  Moreover there is the increasing problem of video game addiction. And it isn’t just video game addiction. The New York Times recently published an article with the Headline “Human Contact is Now a Luxury Good”. (Bowles, 2019) As someone who recently left the human contact centric job teaching for the screen time heavy job of software development this is very sobering. The optimist in me wants to believe that we will eventually find ways moderating our use of technology. An industry based on novelty will eventually it a point of diminishing returns.  As such, the most interesting innovations in the gaming industry may be the  ones that happen within us.

Bowles, N. (2019, March 23). Human Contact Is Now a Luxury Good. New York Times. Retrieved from https://www.nytimes.com/2019/03/23/sunday-review/human-contact-luxury-screens.html

Schreier, J. (2016, September 9). The Horrible World Of Video Game Crunch. Retrieved from Kataku: https://kotaku.com/crunch-time-why-game-developers-work-such-insane-hours-1704744577

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