Consider the materials covered. Were there any games of
gaming innovations that stood out to you? Why? Share a bit about your favorite
games both traditional and digital) and provide some insight into why they
appeal to you? Would you consider any of these to be educational? Your response
should be at least 300 words. Delve deep and reference examples and resources
where possible.
Watching through the videos chronicling some of the most popular
video games got me thinking about an article I read in LTEC 5210 on Yokoi’s
Theory of Lateral Innovation. While cutting edge technologies can catalyze the
creation of new games, it is often games that use or perfect existing
technologies that become the most memorable games. World of Warcraft’s game
engine was outdated when it came out, and yet it is the most popular MMORPG of
all time. StarCraft was not the first RTS out there, but it certainly one of
the most popular. Yokoi’s theory states that designers should spend more time
focusing on “the novelty of the play and the interactions between player and
system” rather than just using the most advanced technology out there (Warren &
Jones) . Being on the bleeding edge can “interfere
with designing innovative products because of excess focus on the technology
rather than on the innovate use of it” (Warren &
Jones) .
As such, good games tend to be highly polished and new technologies complement
but aren’t the focus of the experience.
The Mass Effect series is an example of innovation at
work. The games certainly aren’t the
first RPG out there nor is it first shooter out there. The interactive
storybook aspect of games has always been there, but the amount of choice you
are allowed to have is incredible. Add
that to an incredibly compelling story, an immersive environment and at least for
ME2 and ME3 fun shooting mechanics, and you have one of the best games of all
time. It would be a bit of a stretch to
call it “educational.” You can always learn something from good storytelling.
Pokémon would be another example of a laterally innovative
game. It isn’t the first RPG out
there. But appealing to peoples need to
collect (gotta catch them all) makes it one of the most popular game franchises
out there. It would also be a stretch to call Pokémon educational. I guess you could say there is some strategy,
and you could learn a little about animals when you read the Pokedex but it has
no learning objectives.
As an educator, I have overused Kahoot and Quizlet for my
examples of well-made educational games.
They are a very innovative use of smartphones and network
technology. However, one of the best “games”
I have seen in a classroom doesn’t use computers at all. One of my teacher friends created a horse race
game just using paper horses cut out of construction paper. Students got to advance
their horses when they got quiz questions correct, and their horses fell back
when they missed them. It would seem that
my friend was using Yokoi’s theory without even knowing about it.
Warren, S. J., & Jones, G. (n.d.). Yokoi’s
Theory of Lateral Innovation: Applications for learning game design. i-manager's
Journal of Educational Technology.
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