Write a reflection about your impression of the outcomes of the Games Motivation Profile surveys you took, and the Game Player Archetype Quiz. Consider your experiences with games and gameplay, and your reactions to the outcomes.
· Do you think the outcomes were accurate?
· Was there anything about the outcomes that surprised you?
· How did your Gaming and Board Game Motivation Profile compare?
Your response should be at least 300 words. Delve deep and reference examples and resources where possible.
My relationship with gaming has always been contentious. The Pleasure or Pain Article discussed two types of gamers. A promotion game player is one that is motivated by achievement, while a prevention-focus player focuses on loss aversion (Ozturkcan & Sengun, 2016). From the perspective of my whole life, I am very much a prevention-based, achievement-based individual. I have always struggled with a sense of neuroticism. The Game Player Archetype quiz was spot on. I like to achieve in games, mostly out of an internal fear of failure.
This need to achieve and succeed in life has a surprising effect on my gaming behaviors. When I play board group board games, I was rated “relaxed,” because I feel the purpose of playing board games on game nights with friends is not to win, but it is to spend time with friends. While part of me wants to be competitive, I purposely tone that side down in me because that isn’t my goal of playing the game. You can see the fierce competitor in me when I play two player games like chess or go.
I play video games for differently. I have mentioned to the class that I am a video game addict. I try to stay away from games, but when I play them, I binge pretty hard. I use them to escape. I try to have stringent rules on myself. First off, I don’t play multiplayer. If I let myself play games, like part of me wants to, I believe I would enjoy the social aspects of gaming. But the social aspects of gaming, in my mind, would help suck me into playing more games. So while my scores for social gaming are super low, I am not sure if that is my “real” score. Another rule I have for gaming is that it has to have an end. I like story based games tend to be very attractive to me because they have endings. And that is why I scored relatively high on the story aspect.
When I reflect on my life, I still feel that the number of times I have “saved the galaxy”, or “conquered the world”, or have “gone to Mars”, and I look at the missed opportunities I could have had with friends, and I don’t regret trying to stay away from games. However, upon further reflection, I realize the harshness I place on myself, ironically drives me to binge video games, or more so waste time on YouTube. Ironically, maybe the best thing to do is chill out, possibly by playing (in a more relaxed way) video games.
· Do you think the outcomes were accurate?
· Was there anything about the outcomes that surprised you?
· How did your Gaming and Board Game Motivation Profile compare?
Your response should be at least 300 words. Delve deep and reference examples and resources where possible.
My relationship with gaming has always been contentious. The Pleasure or Pain Article discussed two types of gamers. A promotion game player is one that is motivated by achievement, while a prevention-focus player focuses on loss aversion (Ozturkcan & Sengun, 2016). From the perspective of my whole life, I am very much a prevention-based, achievement-based individual. I have always struggled with a sense of neuroticism. The Game Player Archetype quiz was spot on. I like to achieve in games, mostly out of an internal fear of failure.
This need to achieve and succeed in life has a surprising effect on my gaming behaviors. When I play board group board games, I was rated “relaxed,” because I feel the purpose of playing board games on game nights with friends is not to win, but it is to spend time with friends. While part of me wants to be competitive, I purposely tone that side down in me because that isn’t my goal of playing the game. You can see the fierce competitor in me when I play two player games like chess or go.
I play video games for differently. I have mentioned to the class that I am a video game addict. I try to stay away from games, but when I play them, I binge pretty hard. I use them to escape. I try to have stringent rules on myself. First off, I don’t play multiplayer. If I let myself play games, like part of me wants to, I believe I would enjoy the social aspects of gaming. But the social aspects of gaming, in my mind, would help suck me into playing more games. So while my scores for social gaming are super low, I am not sure if that is my “real” score. Another rule I have for gaming is that it has to have an end. I like story based games tend to be very attractive to me because they have endings. And that is why I scored relatively high on the story aspect.
When I reflect on my life, I still feel that the number of times I have “saved the galaxy”, or “conquered the world”, or have “gone to Mars”, and I look at the missed opportunities I could have had with friends, and I don’t regret trying to stay away from games. However, upon further reflection, I realize the harshness I place on myself, ironically drives me to binge video games, or more so waste time on YouTube. Ironically, maybe the best thing to do is chill out, possibly by playing (in a more relaxed way) video games.
Bibliography
Ozturkcan, S., & Sengun, S. (2016). Pleasure in
Pain: How Accumulation in Gaming Systems Can Lead to Grief. In B. Bostan, Gamer
Psychology and Behavior (pp. 41-55). Springer International Publishing.
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